Register a new sprite particle.

overload 1:
Confetti.registerSprite(name: string, sprite: Texture, bounds: Vector4, lifetime: number|nil, pivot: Vector2|nil): nil
typings.-891985903typings.246836475typings.2002444081typings.-390981922typings.-2086422588typings.109073
Method PropertyFluent DescriptionRepresentation
name accepts
sprite accepts
bounds accepts
lifetime accepts
pivot accepts
Return Value