Register a new sprite particle.
overload 1:
Confetti.registerSprite(name: string, sprite: Texture, bounds: Vector4, lifetime: number|nil, pivot: Vector2|nil): nil | Method Property | Fluent Description | Representation |
|---|---|---|
| name accepts | typings.-891985903||
| sprite accepts | typings.246836475||
| bounds accepts | typings.2002444081||
| lifetime accepts | typings.-390981922||
| pivot accepts | typings.-2086422588||
| Return Value | typings.109073
Confetti