BlockTask.block(block: String): BlockTask | Method Property | Fluent Description | Representation |
|---|---|---|
| block accepts | typings.-1808118735||
| Return Value | typings.-1418559598
BlockTask.block(block: BlockState): BlockTask | Method Property | Fluent Description | Representation |
|---|---|---|
| block accepts | typings.-1026048988||
| Return Value | typings.-1418559598
Sets the light override value of this task
Values are given from 0 to 15, indicating the block light and sky light levels you want to use
Passing nil will reset the lighting override for this task 
BlockTask.light(light: Vector2): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| light accepts | typings.2002444079||
| Return Value | typings.-1107424165
BlockTask.light(blockLight: Integer, skyLight: Integer): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| blockLight accepts | typings.-672261858||
| skyLight accepts | typings.-672261858||
| Return Value | typings.-1107424165
Sets the given matrix as the position matrix for this render task
The normal matrix is automatically calculated as the inverse transpose of this matrix
Calling this DOES NOT CHANGE the values of position, rot, or scale in the render task
If you call setPos() or a similar function, the effects of setMatrix() will be overwritten 
BlockTask.matrix(matrix: Matrix4): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| matrix accepts | typings.-1789003661||
| Return Value | typings.-1107424165
Sets the overlay override value of this task
Values you give are 0 to 15, indicating the white overlay and the damage overlay levels you want to use
Passing nil will reset the overlay override for this task 
BlockTask.overlay(overlay: Vector2): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| overlay accepts | typings.2002444079||
| Return Value | typings.-1107424165
BlockTask.overlay(whiteOverlay: Integer, hurtOverlay: Integer): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| whiteOverlay accepts | typings.-672261858||
| hurtOverlay accepts | typings.-672261858||
| Return Value | typings.-1107424165
BlockTask.pos(pos: Vector3): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| pos accepts | typings.2002444080||
| Return Value | typings.-1107424165
BlockTask.pos(x: Number, y: Number, z: Number): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | typings.-1950496919||
| y accepts | typings.-1950496919||
| z accepts | typings.-1950496919||
| Return Value | typings.-1107424165
BlockTask.rot(rot: Vector3): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| rot accepts | typings.2002444080||
| Return Value | typings.-1107424165
BlockTask.rot(x: Number, y: Number, z: Number): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | typings.-1950496919||
| y accepts | typings.-1950496919||
| z accepts | typings.-1950496919||
| Return Value | typings.-1107424165
BlockTask.scale(scale: Vector3): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| scale accepts | typings.2002444080||
| Return Value | typings.-1107424165
BlockTask.scale(x: Number, y: Number, z: Number): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | typings.-1950496919||
| y accepts | typings.-1950496919||
| z accepts | typings.-1950496919||
| Return Value | typings.-1107424165
BlockTask.setBlock(block: String): BlockTask | Method Property | Fluent Description | Representation |
|---|---|---|
| block accepts | typings.-1808118735||
| Return Value | typings.-1418559598
BlockTask.setBlock(block: BlockState): BlockTask | Method Property | Fluent Description | Representation |
|---|---|---|
| block accepts | typings.-1026048988||
| Return Value | typings.-1418559598
Sets the light override value of this task
Values are given from 0 to 15, indicating the block light and sky light levels you want to use
Passing nil will reset the lighting override for this task 
BlockTask.setLight(light: Vector2): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| light accepts | typings.2002444079||
| Return Value | typings.-1107424165
BlockTask.setLight(blockLight: Integer, skyLight: Integer): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| blockLight accepts | typings.-672261858||
| skyLight accepts | typings.-672261858||
| Return Value | typings.-1107424165
Sets the given matrix as the position matrix for this render task
The normal matrix is automatically calculated as the inverse transpose of this matrix
Calling this DOES NOT CHANGE the values of position, rot, or scale in the render task
If you call setPos() or a similar function, the effects of setMatrix() will be overwritten 
BlockTask.setMatrix(matrix: Matrix4): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| matrix accepts | typings.-1789003661||
| Return Value | typings.-1107424165
Sets the overlay override value of this task
Values you give are 0 to 15, indicating the white overlay and the damage overlay levels you want to use
Passing nil will reset the overlay override for this task 
BlockTask.setOverlay(overlay: Vector2): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| overlay accepts | typings.2002444079||
| Return Value | typings.-1107424165
BlockTask.setOverlay(whiteOverlay: Integer, hurtOverlay: Integer): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| whiteOverlay accepts | typings.-672261858||
| hurtOverlay accepts | typings.-672261858||
| Return Value | typings.-1107424165
BlockTask.setPos(pos: Vector3): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| pos accepts | typings.2002444080||
| Return Value | typings.-1107424165
BlockTask.setPos(x: Number, y: Number, z: Number): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | typings.-1950496919||
| y accepts | typings.-1950496919||
| z accepts | typings.-1950496919||
| Return Value | typings.-1107424165
BlockTask.setRot(rot: Vector3): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| rot accepts | typings.2002444080||
| Return Value | typings.-1107424165
BlockTask.setRot(x: Number, y: Number, z: Number): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | typings.-1950496919||
| y accepts | typings.-1950496919||
| z accepts | typings.-1950496919||
| Return Value | typings.-1107424165
BlockTask.setScale(scale: Vector3): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| scale accepts | typings.2002444080||
| Return Value | typings.-1107424165
BlockTask.setScale(x: Number, y: Number, z: Number): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | typings.-1950496919||
| y accepts | typings.-1950496919||
| z accepts | typings.-1950496919||
| Return Value | typings.-1107424165
listFiles
action_wheel
Action
BlockRaycastTypes