Sets the color of the selected block outline
Default alpha is 0.4
Might not be compatible with shaders 
RendererAPI.blockOutlineColor(rgb: Vector3): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| rgb accepts | typings.2002444080||
| Return Value | typings.45746743
RendererAPI.blockOutlineColor(rgba: Vector4): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| rgba accepts | typings.2002444081||
| Return Value | typings.45746743
RendererAPI.blockOutlineColor(r: Number, g: Number, b: Number, a: Number): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| r accepts | typings.-1950496919||
| g accepts | typings.-1950496919||
| b accepts | typings.-1950496919||
| a accepts | typings.-1950496919||
| Return Value | typings.45746743
Sets the absolute pivot for the camera
The pivot will also move the camera
Its values are relative to the World
Nil values for pivot are assumed to be 0
For relative rotation values, check out the "offset" pivot function 
RendererAPI.cameraPivot(pivot: Vector3): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| pivot accepts | typings.2002444080||
| Return Value | typings.45746743
RendererAPI.cameraPivot(x: Number, y: Number, z: Number): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | typings.-1950496919||
| y accepts | typings.-1950496919||
| z accepts | typings.-1950496919||
| Return Value | typings.45746743
RendererAPI.cameraPos(pos: Vector3): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| pos accepts | typings.2002444080||
| Return Value | typings.45746743
RendererAPI.cameraPos(x: Number, y: Number, z: Number): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | typings.-1950496919||
| y accepts | typings.-1950496919||
| z accepts | typings.-1950496919||
| Return Value | typings.45746743
Sets the absolute rotation of the camera
The position is not taken into account for roll
Nil values for rotation are assumed to be 0
For relative rotation values, check out the "offset" rot function 
RendererAPI.cameraRot(rot: Vector3): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| rot accepts | typings.2002444080||
| Return Value | typings.45746743
RendererAPI.cameraRot(x: Number, y: Number, z: Number): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | typings.-1950496919||
| y accepts | typings.-1950496919||
| z accepts | typings.-1950496919||
| Return Value | typings.45746743
RendererAPI.crosshairOffset(vec: Vector2): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| vec accepts | typings.2002444079||
| Return Value | typings.45746743
RendererAPI.crosshairOffset(x: Integer, y: Integer): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | typings.-672261858||
| y accepts | typings.-672261858||
| Return Value | typings.45746743
RendererAPI.eyeOffset(pos: Vector3): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| pos accepts | typings.2002444080||
| Return Value | typings.45746743
RendererAPI.eyeOffset(x: Number, y: Number, z: Number): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | typings.-1950496919||
| y accepts | typings.-1950496919||
| z accepts | typings.-1950496919||
| Return Value | typings.45746743
Sets the multiplier of your fov
The default value is nil, which means no changes will be applied to your fov 
RendererAPI.fov(): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| Return Value | typings.45746743
RendererAPI.fov(fov: Number): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| fov accepts | typings.-1950496919||
| Return Value | typings.45746743
Sets the offset pivot for the camera
The pivot will also move the camera
Its values are relative to the world
Nil values for pivot are assumed to be 0
For relative rotation values, check out the non-offset pivot function 
RendererAPI.offsetCameraPivot(pivot: Vector3): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| pivot accepts | typings.2002444080||
| Return Value | typings.45746743
RendererAPI.offsetCameraPivot(x: Number, y: Number, z: Number): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | typings.-1950496919||
| y accepts | typings.-1950496919||
| z accepts | typings.-1950496919||
| Return Value | typings.45746743
Sets the offset rotation for the camera
Nil values for rotation are assumed to be 0
Angles are given in degrees
For absolute rotation values, check out the non-offset rot function 
RendererAPI.offsetCameraRot(rot: Vector3): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| rot accepts | typings.2002444080||
| Return Value | typings.45746743
RendererAPI.offsetCameraRot(x: Number, y: Number, z: Number): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | typings.-1950496919||
| y accepts | typings.-1950496919||
| z accepts | typings.-1950496919||
| Return Value | typings.45746743
RendererAPI.outlineColor(rgb: Vector3): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| rgb accepts | typings.2002444080||
| Return Value | typings.45746743
RendererAPI.outlineColor(r: Number, g: Number, b: Number): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| r accepts | typings.-1950496919||
| g accepts | typings.-1950496919||
| b accepts | typings.-1950496919||
| Return Value | typings.45746743
Sets a custom primary fire texture, to render while the entity is on fire
The effect is compound by two layers
The secondary layer is what renders in first person
The absence of a secondary layer uses the primary layer as fallback 
RendererAPI.primaryFireTexture(id: String): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| id accepts | typings.-1808118735||
| Return Value | typings.45746743
Sets a custom secondary fire texture, to render while the entity is on fire
The effect is compound by two layers
The secondary layer is what renders in first person
The absence of a secondary layer uses the primary layer as fallback 
RendererAPI.secondaryFireTexture(id: String): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| id accepts | typings.-1808118735||
| Return Value | typings.45746743
Sets the color of the selected block outline
Default alpha is 0.4
Might not be compatible with shaders 
RendererAPI.setBlockOutlineColor(rgb: Vector3): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| rgb accepts | typings.2002444080||
| Return Value | typings.45746743
RendererAPI.setBlockOutlineColor(rgba: Vector4): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| rgba accepts | typings.2002444081||
| Return Value | typings.45746743
RendererAPI.setBlockOutlineColor(r: Number, g: Number, b: Number, a: Number): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| r accepts | typings.-1950496919||
| g accepts | typings.-1950496919||
| b accepts | typings.-1950496919||
| a accepts | typings.-1950496919||
| Return Value | typings.45746743
Sets the absolute pivot for the camera
The pivot will also move the camera
Its values are relative to the World
Nil values for pivot are assumed to be 0
For relative rotation values, check out the "offset" pivot function 
RendererAPI.setCameraPivot(pivot: Vector3): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| pivot accepts | typings.2002444080||
| Return Value | typings.45746743
RendererAPI.setCameraPivot(x: Number, y: Number, z: Number): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | typings.-1950496919||
| y accepts | typings.-1950496919||
| z accepts | typings.-1950496919||
| Return Value | typings.45746743
RendererAPI.setCameraPos(pos: Vector3): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| pos accepts | typings.2002444080||
| Return Value | typings.45746743
RendererAPI.setCameraPos(x: Number, y: Number, z: Number): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | typings.-1950496919||
| y accepts | typings.-1950496919||
| z accepts | typings.-1950496919||
| Return Value | typings.45746743
Sets the absolute rotation of the camera
The position is not taken into account for roll
Nil values for rotation are assumed to be 0
For relative rotation values, check out the "offset" rot function 
RendererAPI.setCameraRot(rot: Vector3): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| rot accepts | typings.2002444080||
| Return Value | typings.45746743
RendererAPI.setCameraRot(x: Number, y: Number, z: Number): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | typings.-1950496919||
| y accepts | typings.-1950496919||
| z accepts | typings.-1950496919||
| Return Value | typings.45746743
RendererAPI.setCrosshairOffset(vec: Vector2): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| vec accepts | typings.2002444079||
| Return Value | typings.45746743
RendererAPI.setCrosshairOffset(x: Integer, y: Integer): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | typings.-672261858||
| y accepts | typings.-672261858||
| Return Value | typings.45746743
RendererAPI.setEyeOffset(pos: Vector3): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| pos accepts | typings.2002444080||
| Return Value | typings.45746743
RendererAPI.setEyeOffset(x: Number, y: Number, z: Number): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | typings.-1950496919||
| y accepts | typings.-1950496919||
| z accepts | typings.-1950496919||
| Return Value | typings.45746743
Sets the multiplier of your fov
The default value is nil, which means no changes will be applied to your fov 
RendererAPI.setFOV(): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| Return Value | typings.45746743
RendererAPI.setFOV(fov: Number): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| fov accepts | typings.-1950496919||
| Return Value | typings.45746743
Sets the offset pivot for the camera
The pivot will also move the camera
Its values are relative to the world
Nil values for pivot are assumed to be 0
For relative rotation values, check out the non-offset pivot function 
RendererAPI.setOffsetCameraPivot(pivot: Vector3): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| pivot accepts | typings.2002444080||
| Return Value | typings.45746743
RendererAPI.setOffsetCameraPivot(x: Number, y: Number, z: Number): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | typings.-1950496919||
| y accepts | typings.-1950496919||
| z accepts | typings.-1950496919||
| Return Value | typings.45746743
Sets the offset rotation for the camera
Nil values for rotation are assumed to be 0
Angles are given in degrees
For absolute rotation values, check out the non-offset rot function 
RendererAPI.setOffsetCameraRot(rot: Vector3): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| rot accepts | typings.2002444080||
| Return Value | typings.45746743
RendererAPI.setOffsetCameraRot(x: Number, y: Number, z: Number): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | typings.-1950496919||
| y accepts | typings.-1950496919||
| z accepts | typings.-1950496919||
| Return Value | typings.45746743
RendererAPI.setOutlineColor(rgb: Vector3): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| rgb accepts | typings.2002444080||
| Return Value | typings.45746743
RendererAPI.setOutlineColor(r: Number, g: Number, b: Number): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| r accepts | typings.-1950496919||
| g accepts | typings.-1950496919||
| b accepts | typings.-1950496919||
| Return Value | typings.45746743
Sets a custom primary fire texture, to render while the entity is on fire
The effect is compound by two layers
The secondary layer is what renders in first person
The absence of a secondary layer uses the primary layer as fallback 
RendererAPI.setPrimaryFireTexture(id: String): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| id accepts | typings.-1808118735||
| Return Value | typings.45746743
Sets a custom secondary fire texture, to render while the entity is on fire
The effect is compound by two layers
The secondary layer is what renders in first person
The absence of a secondary layer uses the primary layer as fallback 
RendererAPI.setSecondaryFireTexture(id: String): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| id accepts | typings.-1808118735||
| Return Value | typings.45746743
Sets the radius of your shadow
The default value is nil, which means to use the vanilla default of 0.5 for players
The maximum value is 12 
RendererAPI.setShadowRadius(): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| Return Value | typings.45746743
RendererAPI.setShadowRadius(radius: Number): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| radius accepts | typings.-1950496919||
| Return Value | typings.45746743
Sets the radius of your shadow
The default value is nil, which means to use the vanilla default of 0.5 for players
The maximum value is 12 
RendererAPI.shadowRadius(): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| Return Value | typings.45746743
RendererAPI.shadowRadius(radius: Number): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| radius accepts | typings.-1950496919||
| Return Value | typings.45746743
listFiles
action_wheel
Action
BlockRaycastTypes