Sets a custom secondary fire texture, to render while the entity is on fire
The effect is compound by two layers
The secondary layer is what renders in first person
The absence of a secondary layer uses the primary layer as fallback 
overload 1:
RendererAPI.setSecondaryFireTexture(id: String): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| id accepts | typings.-1808118735||
| Return Value | typings.45746743
listFiles
action_wheel
Action
BlockRaycastTypes