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Sets a custom secondary fire texture, to render while the entity is on fire
The effect is compound by two layers
The secondary layer is what renders in first person
The absence of a secondary layer uses the primary layer as fallback

overload 1:
RendererAPI.setSecondaryFireTexture(id: String): RendererAPI
typings.-1808118735typings.45746743
Method PropertyFluent DescriptionRepresentation
id accepts
Return Value