Sets the background color of this text
If the alpha value is not given, it will use the vanilla value (as in the accessibility settings) 
TextTask.backgroundColor(rgba: Vector4): TextTask | Method Property | Fluent Description | Representation |
|---|---|---|
| rgba accepts | typings.2002444081||
| Return Value | typings.-939002766
TextTask.backgroundColor(r: Number, g: Number, b: Number, a: Number): TextTask | Method Property | Fluent Description | Representation |
|---|---|---|
| r accepts | typings.-1950496919||
| g accepts | typings.-1950496919||
| b accepts | typings.-1950496919||
| a accepts | typings.-1950496919||
| Return Value | typings.-939002766
Sets the light override value of this task
Values are given from 0 to 15, indicating the block light and sky light levels you want to use
Passing nil will reset the lighting override for this task 
TextTask.light(light: Vector2): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| light accepts | typings.2002444079||
| Return Value | typings.-1107424165
TextTask.light(blockLight: Integer, skyLight: Integer): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| blockLight accepts | typings.-672261858||
| skyLight accepts | typings.-672261858||
| Return Value | typings.-1107424165
Sets the given matrix as the position matrix for this render task
The normal matrix is automatically calculated as the inverse transpose of this matrix
Calling this DOES NOT CHANGE the values of position, rot, or scale in the render task
If you call setPos() or a similar function, the effects of setMatrix() will be overwritten 
TextTask.matrix(matrix: Matrix4): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| matrix accepts | typings.-1789003661||
| Return Value | typings.-1107424165
Toggles if the text should render with an outline
The text will always render at full brightness if it is given an outline
Not compatible with "Shadow" and "Emissive" modes 
TextTask.outline(outline: Boolean): TextTask | Method Property | Fluent Description | Representation |
|---|---|---|
| outline accepts | typings.1729365000||
| Return Value | typings.-939002766
TextTask.outlineColor(color: Vector3): TextTask | Method Property | Fluent Description | Representation |
|---|---|---|
| color accepts | typings.2002444080||
| Return Value | typings.-939002766
TextTask.outlineColor(r: Number, g: Number, b: Number): TextTask | Method Property | Fluent Description | Representation |
|---|---|---|
| r accepts | typings.-1950496919||
| g accepts | typings.-1950496919||
| b accepts | typings.-1950496919||
| Return Value | typings.-939002766
Sets the overlay override value of this task
Values you give are 0 to 15, indicating the white overlay and the damage overlay levels you want to use
Passing nil will reset the overlay override for this task 
TextTask.overlay(overlay: Vector2): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| overlay accepts | typings.2002444079||
| Return Value | typings.-1107424165
TextTask.overlay(whiteOverlay: Integer, hurtOverlay: Integer): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| whiteOverlay accepts | typings.-672261858||
| hurtOverlay accepts | typings.-672261858||
| Return Value | typings.-1107424165
TextTask.pos(pos: Vector3): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| pos accepts | typings.2002444080||
| Return Value | typings.-1107424165
TextTask.pos(x: Number, y: Number, z: Number): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | typings.-1950496919||
| y accepts | typings.-1950496919||
| z accepts | typings.-1950496919||
| Return Value | typings.-1107424165
TextTask.rot(rot: Vector3): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| rot accepts | typings.2002444080||
| Return Value | typings.-1107424165
TextTask.rot(x: Number, y: Number, z: Number): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | typings.-1950496919||
| y accepts | typings.-1950496919||
| z accepts | typings.-1950496919||
| Return Value | typings.-1107424165
TextTask.scale(scale: Vector3): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| scale accepts | typings.2002444080||
| Return Value | typings.-1107424165
TextTask.scale(x: Number, y: Number, z: Number): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | typings.-1950496919||
| y accepts | typings.-1950496919||
| z accepts | typings.-1950496919||
| Return Value | typings.-1107424165
Sets the background color of this text
If the alpha value is not given, it will use the vanilla value (as in the accessibility settings) 
TextTask.setBackgroundColor(rgba: Vector4): TextTask | Method Property | Fluent Description | Representation |
|---|---|---|
| rgba accepts | typings.2002444081||
| Return Value | typings.-939002766
TextTask.setBackgroundColor(r: Number, g: Number, b: Number, a: Number): TextTask | Method Property | Fluent Description | Representation |
|---|---|---|
| r accepts | typings.-1950496919||
| g accepts | typings.-1950496919||
| b accepts | typings.-1950496919||
| a accepts | typings.-1950496919||
| Return Value | typings.-939002766
Sets the light override value of this task
Values are given from 0 to 15, indicating the block light and sky light levels you want to use
Passing nil will reset the lighting override for this task 
TextTask.setLight(light: Vector2): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| light accepts | typings.2002444079||
| Return Value | typings.-1107424165
TextTask.setLight(blockLight: Integer, skyLight: Integer): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| blockLight accepts | typings.-672261858||
| skyLight accepts | typings.-672261858||
| Return Value | typings.-1107424165
Sets the given matrix as the position matrix for this render task
The normal matrix is automatically calculated as the inverse transpose of this matrix
Calling this DOES NOT CHANGE the values of position, rot, or scale in the render task
If you call setPos() or a similar function, the effects of setMatrix() will be overwritten 
TextTask.setMatrix(matrix: Matrix4): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| matrix accepts | typings.-1789003661||
| Return Value | typings.-1107424165
Toggles if the text should render with an outline
The text will always render at full brightness if it is given an outline
Not compatible with "Shadow" and "Emissive" modes 
TextTask.setOutline(outline: Boolean): TextTask | Method Property | Fluent Description | Representation |
|---|---|---|
| outline accepts | typings.1729365000||
| Return Value | typings.-939002766
TextTask.setOutlineColor(color: Vector3): TextTask | Method Property | Fluent Description | Representation |
|---|---|---|
| color accepts | typings.2002444080||
| Return Value | typings.-939002766
TextTask.setOutlineColor(r: Number, g: Number, b: Number): TextTask | Method Property | Fluent Description | Representation |
|---|---|---|
| r accepts | typings.-1950496919||
| g accepts | typings.-1950496919||
| b accepts | typings.-1950496919||
| Return Value | typings.-939002766
Sets the overlay override value of this task
Values you give are 0 to 15, indicating the white overlay and the damage overlay levels you want to use
Passing nil will reset the overlay override for this task 
TextTask.setOverlay(overlay: Vector2): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| overlay accepts | typings.2002444079||
| Return Value | typings.-1107424165
TextTask.setOverlay(whiteOverlay: Integer, hurtOverlay: Integer): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| whiteOverlay accepts | typings.-672261858||
| hurtOverlay accepts | typings.-672261858||
| Return Value | typings.-1107424165
TextTask.setPos(pos: Vector3): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| pos accepts | typings.2002444080||
| Return Value | typings.-1107424165
TextTask.setPos(x: Number, y: Number, z: Number): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | typings.-1950496919||
| y accepts | typings.-1950496919||
| z accepts | typings.-1950496919||
| Return Value | typings.-1107424165
TextTask.setRot(rot: Vector3): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| rot accepts | typings.2002444080||
| Return Value | typings.-1107424165
TextTask.setRot(x: Number, y: Number, z: Number): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | typings.-1950496919||
| y accepts | typings.-1950496919||
| z accepts | typings.-1950496919||
| Return Value | typings.-1107424165
TextTask.setScale(scale: Vector3): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| scale accepts | typings.2002444080||
| Return Value | typings.-1107424165
TextTask.setScale(x: Number, y: Number, z: Number): RenderTask | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | typings.-1950496919||
| y accepts | typings.-1950496919||
| z accepts | typings.-1950496919||
| Return Value | typings.-1107424165
listFiles
action_wheel
Action
BlockRaycastTypes