Buy Me a Coffee at ko-fi.com

Sets the offset of your crosshair

overload 1:
RendererAPI.crosshairOffset(vec: Vector2): RendererAPI
typings.2002444079typings.45746743
Method PropertyFluent DescriptionRepresentation
vec accepts
Return Value
overload 2:
RendererAPI.crosshairOffset(x: Integer, y: Integer): RendererAPI
typings.-672261858typings.-672261858typings.45746743
Method PropertyFluent DescriptionRepresentation
x accepts
y accepts
Return Value