Sets the absolute pivot for the camera
The pivot will also move the camera
Its values are relative to the World
Nil values for pivot are assumed to be 0
For relative rotation values, check out the "offset" pivot function 
overload 1:
RendererAPI.cameraPivot(pivot: Vector3): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| pivot accepts | typings.2002444080||
| Return Value | typings.45746743
overload 2:
RendererAPI.cameraPivot(x: Number, y: Number, z: Number): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | typings.-1950496919||
| y accepts | typings.-1950496919||
| z accepts | typings.-1950496919||
| Return Value | typings.45746743
listFiles
action_wheel
Action
BlockRaycastTypes