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Sets the absolute pivot for the camera
The pivot will also move the camera
Its values are relative to the World
Nil values for pivot are assumed to be 0
For relative rotation values, check out the "offset" pivot function

overload 1:
RendererAPI.cameraPivot(pivot: Vector3): RendererAPI
typings.2002444080typings.45746743
Method PropertyFluent DescriptionRepresentation
pivot accepts
Return Value
overload 2:
RendererAPI.cameraPivot(x: Number, y: Number, z: Number): RendererAPI
typings.-1950496919typings.-1950496919typings.-1950496919typings.45746743
Method PropertyFluent DescriptionRepresentation
x accepts
y accepts
z accepts
Return Value