Sets the absolute rotation of the camera
The position is not taken into account for roll
Nil values for rotation are assumed to be 0
For relative rotation values, check out the "offset" rot function 
overload 1:
RendererAPI.cameraRot(rot: Vector3): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| rot accepts | typings.2002444080||
| Return Value | typings.45746743
overload 2:
RendererAPI.cameraRot(x: Number, y: Number, z: Number): RendererAPI | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | typings.-1950496919||
| y accepts | typings.-1950496919||
| z accepts | typings.-1950496919||
| Return Value | typings.45746743
listFiles
action_wheel
Action
BlockRaycastTypes