Sets the light override value
Values are given from 0 to 15, indicating the block light and sky light levels you want to use
Passing nil will reset the lighting override 
overload 1:
EntityNameplateCustomization.setLight(light: Vector2): EntityNameplateCustomization | Method Property | Fluent Description | Representation |
|---|---|---|
| light accepts | typings.2002444079||
| Return Value | typings.1163167243
overload 2:
EntityNameplateCustomization.setLight(blockLight: Integer, skyLight: Integer): EntityNameplateCustomization | Method Property | Fluent Description | Representation |
|---|---|---|
| blockLight accepts | typings.-672261858||
| skyLight accepts | typings.-672261858||
| Return Value | typings.1163167243
listFiles
action_wheel
Action
BlockRaycastTypes