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Sets the overlay override value of this task
Values you give are 0 to 15, indicating the white overlay and the damage overlay levels you want to use
Passing nil will reset the overlay override for this task

overload 1:
EntityTask.setOverlay(overlay: Vector2): RenderTask
typings.2002444079typings.-1107424165
Method PropertyFluent DescriptionRepresentation
overlay accepts
Return Value
overload 2:
EntityTask.setOverlay(whiteOverlay: Integer, hurtOverlay: Integer): RenderTask
typings.-672261858typings.-672261858typings.-1107424165
Method PropertyFluent DescriptionRepresentation
whiteOverlay accepts
hurtOverlay accepts
Return Value