The RENDER event is run every frame, before the avatar is rendered
Takes a parameter delta, which is a number from 0 to 1 indicating the proportion of the way the game is between ticks
A second parameter, giving out context of the current RenderMode, with is a string with the name of the source of this render event
And a third paramenter, being the source matrix used to render the Avatar 
field signature:
EventsAPI.RENDER: Event | Method Property | Fluent Description | Representation |
|---|---|---|
| Field Type | typings.67338874
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action_wheel
Action
BlockRaycastTypes