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Called on every one of your skull blocks placed in the world
It have 5 arguments, as listed below:
(number) - the tick delta
(blockstate) - the block, when rendered from a block
(itemstack) - the item, when rendered from an item
(entity) - the entity, when rendered from an entity
(string) - the type of the rendering (LEFT_HAND, HEAD, BLOCK, …)
If the return value is true, the skull will not render

field signature:
EventsAPI.SKULL_RENDER: Event
typings.67338874
Method PropertyFluent DescriptionRepresentation
Field Type