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Sets the light level to be used when rendering this part
Values you give are 0 to 15, indicating the block light and sky light levels you want to use
Passing nil will reset the lighting override for this part

overload 1:
ModelPart.light(light: Vector2): ModelPart
typings.2002444079typings.-6801764
Method PropertyFluent DescriptionRepresentation
light accepts
Return Value
overload 2:
ModelPart.light(blockLight: Integer, skyLight: Integer): ModelPart
typings.-672261858typings.-672261858typings.-6801764
Method PropertyFluent DescriptionRepresentation
blockLight accepts
skyLight accepts
Return Value