Sets the light level to be used when rendering this part
Values you give are 0 to 15, indicating the block light and sky light levels you want to use
Passing nil will reset the lighting override for this part 
overload 1:
ModelPart.setLight(light: Vector2): ModelPart | Method Property | Fluent Description | Representation |
|---|---|---|
| light accepts | typings.2002444079||
| Return Value | typings.-6801764
overload 2:
ModelPart.setLight(blockLight: Integer, skyLight: Integer): ModelPart | Method Property | Fluent Description | Representation |
|---|---|---|
| blockLight accepts | typings.-672261858||
| skyLight accepts | typings.-672261858||
| Return Value | typings.-6801764
listFiles
action_wheel
Action
BlockRaycastTypes