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Sets the UV matrix of this part
This matrix is applied to all UV points during the transform, with the UVs treated as homogeneous vectors
setUV() and setUVPixels() are just simpler ways of setting this matrix

overload 1:
ModelPart.setUVMatrix(matrix: Matrix3): ModelPart
typings.-1789003662typings.-6801764
Method PropertyFluent DescriptionRepresentation
matrix accepts
Return Value