Sets the UV of this part in pixels
Automatically divides by the results of getTextureSize(), so you can just input the number of pixels you want the UV to scroll by
Errors if the part has multiple different-sized textures
If this part is a Group, it will attempt to setUVPixels on its children 
overload 1:
ModelPart.setUVPixels(uv: Vector2): ModelPart | Method Property | Fluent Description | Representation |
|---|---|---|
| uv accepts | typings.2002444079||
| Return Value | typings.-6801764
overload 2:
ModelPart.setUVPixels(u: Number, v: Number): ModelPart | Method Property | Fluent Description | Representation |
|---|---|---|
| u accepts | typings.-1950496919||
| v accepts | typings.-1950496919||
| Return Value | typings.-6801764
listFiles
action_wheel
Action
BlockRaycastTypes