Sets the UV of this part
This function is normalized, meaning it works with values 0 to 1
If you say setUV(0.5, 0.25), for example, it will scroll by half of your texture width to the right, and one-fourth of the texture width downwards 
overload 1:
ModelPart.uv(uv: Vector2): ModelPart | Method Property | Fluent Description | Representation |
|---|---|---|
| uv accepts | typings.2002444079||
| Return Value | typings.-6801764
overload 2:
ModelPart.uv(u: Number, v: Number): ModelPart | Method Property | Fluent Description | Representation |
|---|---|---|
| u accepts | typings.-1950496919||
| v accepts | typings.-1950496919||
| Return Value | typings.-6801764
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BlockRaycastTypes