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Sets the UV of this part
This function is normalized, meaning it works with values 0 to 1
If you say setUV(0.5, 0.25), for example, it will scroll by half of your texture width to the right, and one-fourth of the texture width downwards

overload 1:
ModelPart.uv(uv: Vector2): ModelPart
typings.2002444079typings.-6801764
Method PropertyFluent DescriptionRepresentation
uv accepts
Return Value
overload 2:
ModelPart.uv(u: Number, v: Number): ModelPart
typings.-1950496919typings.-1950496919typings.-6801764
Method PropertyFluent DescriptionRepresentation
u accepts
v accepts
Return Value