Plays the specified sound at the specified position with the given volume and pitch multipliers
The sound id is either an identifier or the custom sound name
Volume in Minecraft refers to how far away people can hear the sound from, not the actual loudness of it
If you don't give values for volume and pitch, the default values are 1 
overload 1:
SoundAPI.playSound(sound: String, pos: Vector3): Sound | Method Property | Fluent Description | Representation |
|---|---|---|
| sound accepts | typings.-1808118735||
| pos accepts | typings.2002444080||
| Return Value | typings.80074991
overload 2:
SoundAPI.playSound(sound: String, posX: Number, posY: Number, posZ: Number): Sound | Method Property | Fluent Description | Representation |
|---|---|---|
| sound accepts | typings.-1808118735||
| posX accepts | typings.-1950496919||
| posY accepts | typings.-1950496919||
| posZ accepts | typings.-1950496919||
| Return Value | typings.80074991
overload 3:
SoundAPI.playSound(sound: String, pos: Vector3, volume: Number, pitch: Number, loop: Boolean): Sound | Method Property | Fluent Description | Representation |
|---|---|---|
| sound accepts | typings.-1808118735||
| pos accepts | typings.2002444080||
| volume accepts | typings.-1950496919||
| pitch accepts | typings.-1950496919||
| loop accepts | typings.1729365000||
| Return Value | typings.80074991
overload 4:
SoundAPI.playSound(sound: String, posX: Number, posY: Number, posZ: Number, volume: Number, pitch: Number, loop: Boolean): Sound | Method Property | Fluent Description | Representation |
|---|---|---|
| sound accepts | typings.-1808118735||
| posX accepts | typings.-1950496919||
| posY accepts | typings.-1950496919||
| posZ accepts | typings.-1950496919||
| volume accepts | typings.-1950496919||
| pitch accepts | typings.-1950496919||
| loop accepts | typings.1729365000||
| Return Value | typings.80074991
listFiles
action_wheel
Action
BlockRaycastTypes