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Sets the texture UV region
Uses its dimensions to calculate the max UV

overload 1:
SpriteTask.region(region: Vector2): SpriteTask
typings.2002444079typings.-769810934
Method PropertyFluent DescriptionRepresentation
region accepts
Return Value
overload 2:
SpriteTask.region(width: Integer, height: Integer): SpriteTask
typings.-672261858typings.-672261858typings.-769810934
Method PropertyFluent DescriptionRepresentation
width accepts
height accepts
Return Value