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Sets this texture UV offset
The Region and Dimension are used to calculate the end UV

overload 1:
SpriteTask.setUV(uv: Vector2): SpriteTask
typings.2002444079typings.-769810934
Method PropertyFluent DescriptionRepresentation
uv accepts
Return Value
overload 2:
SpriteTask.setUV(u: Number, v: Number): SpriteTask
typings.-1950496919typings.-1950496919typings.-769810934
Method PropertyFluent DescriptionRepresentation
u accepts
v accepts
Return Value