Calls the given function on the specified area of this texture, it will iterate over each pixel, giving its current x, y, and color as arguments, the color is a vec4 in RGBA format, and the return value will set that pixel's color
Invalid return values or nil takes no effects 
overload 1:
Texture.applyFunc(x: Integer, y: Integer, width: Integer, height: Integer, func: (Vector4, Number, Number) -> Vector4 | nil): Texture | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | typings.-672261858||
| y accepts | typings.-672261858||
| width accepts | typings.-672261858||
| height accepts | typings.-672261858||
| func accepts | typings.2067910057||
| Return Value | typings.246836475
listFiles
action_wheel
Action
BlockRaycastTypes