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Transforms all pixels in the specified area of this texture by the matrix
If `clip` is true, the resulting colour channels will be clamped between 0 and 1

overload 1:
Texture.applyMatrix(x: Integer, y: Integer, width: Integer, height: Integer, matrix: Matrix4, clip: Boolean): Texture
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Method PropertyFluent DescriptionRepresentation
x accepts
y accepts
width accepts
height accepts
matrix accepts
clip accepts
Return Value